Home أخبار Apex Legends Season 21 patch notes: New Legend, buffs & nerfs, revamped...

Apex Legends Season 21 patch notes: New Legend, buffs & nerfs, revamped map, more


Apex Legends Season 21 drops on May 7, 2024, and brings a new Legend, Alter. Broken Moon has been revamped and the Solo mode is also back after years but with a twist. Here are the full patch notes for the season 21 of Apex.

The biggest highlight of the new season is Alter, a skirmisher who joins and expands the Legend roster. She can create on-way portals and one of her abilities allows you to pass through hard surfaces like doors, walls, ground, etc.

Broken Moon has undergone huge changes that introduce new POIs and faster modes of travel. Apex Artifacts is another highlight of Apex Legends Season 21 as these are universal Mythic Melee Cosmetics that any Legend can equip.

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They’re customizable and require Exotic Shards to unlock more variants. The Solo mode is also finally coming for a limited time and will work in a different way than last time. Below you can find the full patch notes for Apex Legends Season 21, via Respawn.

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Alter’s ultimate creates a one-way portal.

Apex Legends Season 21 patch notes: Upheaval

Balance Updates

Care Package

Wingman returns to the floor

Projectile size reduced to pre-care package values

Damage reduced to 45 (was 50)

Skullpiercer Elite removed

Hipfire accuracy reduced

Now takes Boosted Loader Hop-Up

No longer takes magazines as an attachment

Devotion enters the Care Package

NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen

Damage increased to 16 (was 15)

Magazine size increased to 54 (was 48 at purple)

Reserve Ammo: 324

Empty reload time significantly reduced

Gold Weapons Rotation

Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

Guaranteed Weapons out of Loot Bins

The first loot bin opened by an unarmed player will always contain a weapon

Retrieving Banners from Death Boxes

Collecting a banner will no longer lock the player out of critical gameplay actions

Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection

Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow

Survival Items + Support Bins

Survival items now only spawn from a support bin’s tray if the team is in need

Weapons & Attachments

30-30 Repeater

Skullpiercer Hop-Up removed

Charge Rifle

ADS recoil improved and stabilized

Longbow DMR

Skullpiercer Hop-Up removed

Barrel Stabilizer attachment removed

Base recoil significantly improved

Projectile gravity reduced

ADS in and out time reduced


Now takes Boosted Loader Hop-Up


Skullpiercer removed from the loot pool

Boosted Loader added to the loot pool

Reloading while near empty will speed up reloading and overload the next magazine with extra rounds

1x Digital Threat Optic

Removed from loot pool and all locked set weapons



Arc Snare

Changed to left-hand cast

No longer stows weapons or interrupts consumable use when launching

Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void


Whistler: damage from a planted smart bullet increased to 10 (was 5)


Care Package Insight: removed

NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3


Beast of the Hunt

Cooldown increased to 4m (was 3m)

Knocks with Ult active no longer extend duration

Upgrades: Level 3

Tactical Cooldown: removed

Taste of Blood: buffed HP gain on knock to 50 (was 25)

NEW Long Hunt: knocks extend Beast of the Hunt duration


Piercing Spikes

Cooldown decreased to 20s (was 25s)

Long Cast upgrade integrated into base Tactical

Dark Veil

Dark Veil length increased to 45m (was 40m)


Long Cast: removed

Long Veil: moved to Level 2

NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive.


Gas damage and slow now stops immediately after Caustic’s squad is eliminated

Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)


Radiant Transfer

Can no longer target a Revenant while Forged Shadows is active

When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.


Battery Collection: removed

NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)



Network Traffic upgrade now integrated into base kit

Squadcount banners are now visible anytime the drone is in a deployed state

Upgrades: Level 2

Tac & Ultimate Cooldowns: removed

Network Expansion: moved to Level 2

NEW Quick Ping: improved drone handling (faster accel/decel)

Upgrades: Level 3

NEW Satellite Imagery: drone scan persists for an additional 1.5s

NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed



Big Bang: removed

NEW Ring Master: gain access to Ring Consoles

Scar Tissue:

Simplified and buffed damage mitigation to remove lingering burn effects

Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time

Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)


Mobile Shield: throw anim speed increased (~2.5x faster)

Castle Wall

Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.

Castle Wall energized duration increased to 1m (was 30s)

Upgrade – Stronghold: increased energized duration to 3m (was 2.5m)



Wreckless: removed

Mad Hops moved to Level 2

Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)



Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated

Split Circuit: no longer reduces shield regen capacity


Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void


Broken Moon shattered

New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass

Breaker Wharf updated

New rotations to switch things up and keep squads on the move

Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location

World’s Edge

Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp

Added possible Survey Beacon spawn locations to Survey Camp and The Geyser

Storm Point

Added possible Crafter spawn location to Command Center

Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher



Six week Duos takeover

50 players

Second Chance Respawn

Automatically respawn once if you die in the first 4 rounds

Second chance converted to EVO if unused by the round cutoff

Battle Sense: HUD indicator when enemies are within 50 meters

Auto Heals

Health regenerates out of combat

Auto heal starts after each kill

Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play


Lockdown added to rotation: Zeus Station, Monument

Mixtape Map Rotations

Default rotation

Control: Production Yard, Thunderdome

Gun Run: The Core, Wattson’s Pylon

Lockdown: Monument, Zeus Station

TDM: Skulltown, Zeus Station

Mixtape rotation (5/24-5/28)

Gun Run: The Core, Wattson’s Pylon

Lockdown: Monument, Zeus Station

TDM: Skulltown, Zeus Station

1st Week of Pride Month (6/1-6/7)

Control: Barometer

Gun Run: Wattson’s Pylon

Lockdown: Zeus Station

TDM: Zeus Station

Mixtape Rotation (6/11-6/17)

Control: Barometer, Caustic Treatment

Lockdown: Monument, Zeus Station

TDM: Skulltown, Zeus Station

TDM 24/7 (6/18-6/24)


Scorelimit: 35

Time Limit: 10 minutes

Increased health regen

Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment

LTM Rotations

5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon

5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon

6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core


All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking

No tuning changes to be made to ranked scoring for the launch of Upheaval

Season Reset

Where you ended in your last season of Ranked will determine where you start in Upheaval

If you ended your last season in Rookie, you will be reset to 1 RP

If you ended your last season above Rookie, you will be reset to Bronze IV

Split Timing

Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons

Upheaval Ranked Rewards

Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season

Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2

If you do not achieve this, you will get the normal version of your badge

World Systems

Improved end ring generation system

Bug Fixes

Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match

Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be

Fixed occasional crash when interacting with an enemy’s crafted banner

“Mischief Medic” no longer appears as “Highlighted Healer”

Olympus: players can no longer enter/exit Vault without key

Survey Beacons and Ring Consoles should now be pingable again from the map

When hip firing with the Devotion, it will now properly track its reticle


Ballistic: duration of speedy whistler restored to 2s


Passive markers no longer appear for teammates not on player’s squad

Players can once again be scanned by two Bloodhounds at the same time

Catalyst: fixed Dark Veil not charging for a short duration off of spawn

Crypto: recall audio when the drone is far away from you is audible once again

Maggie: Removed drill burn audio for players in the area of effect while phased Removed

Wraith Shadows from the void if you aren’t playing as Wraith

Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade

Quality of Life

Additional security improvements

Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops

Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches

Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)

Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp

Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes.

Improved use interactions with doors when self res is available

Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station

Upgraded to the latest version of Easy Anti-Cheat


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Should now go through all translucent surfaces like windows

Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites)

Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request


Airdrop location adjustments


Moved C capture point to landing pad

Adjusted spawns attached to B capture point


Added new “Map Detail” PC video setting to adjust the amount of environmental decoration and set dressing (this may improve performance for players with low-spec PCs and those targeting high framerates)

Changed the way players opt-in to the DX12 beta: if you’re playing via the DirectX 12 beta now, the launch argument “-eac_launcher_settings SettingsDX12.json” should be changed to “-anticheat_settings=SettingsDX12.json”

Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects

Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit

Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta



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